@@ -161,6 +161,11 @@ let startGL = function(img) {
requestId = window.requestAnimationFrame(render);
function render(t) {
+ if(pause) {
+ requestId = window.requestAnimationFrame(render);
+ return;
+ }
+
gl.viewport(0, 0, img.width, img.height);
// swap which texture is being rendered to each frame