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@@ -161,6 +161,11 @@ let startGL = function(img) {
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requestId = window.requestAnimationFrame(render);
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function render(t) {
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+ if(pause) {
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+ requestId = window.requestAnimationFrame(render);
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+ return;
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+ }
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+
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gl.viewport(0, 0, img.width, img.height);
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// swap which texture is being rendered to each frame
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