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@@ -133,7 +133,7 @@ const fsSource = `precision mediump float;
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ivec2 outcome = decideOutcome(texel, dim);
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ivec2 outcome = decideOutcome(texel, dim);
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- gl_FragColor = vec4(interpolate(texture2D(sampler, texcoord_f), texture2D(sampler, (vec2(outcome)+0.5)/dim), 0.99), 1.0);
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+ gl_FragColor = vec4(interpolate(texture2D(sampler, texcoord_f), texture2D(sampler, (vec2(outcome)+0.5)/dim), 0.999), 1.0);
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}
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}
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else {
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else {
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gl_FragColor = texture2D(sampler, texcoord_f);
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gl_FragColor = texture2D(sampler, texcoord_f);
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